Version
0.1
 
Description

A simple 'game' designed to show how a game can be built. It's a 2D-style game written with Direct3D8 (DirectGraphics). It uses my dhEngine to take care of the startup/shutdown and other minor annoying details.

I needed a simple idea that wouldn't tax my (non-existant) artistic abilities, thus Doodle Invaders was born!

I tried to keep things very simple, so there are no fancy features in the 'game'. If there appears to be a lot of interest, I'll consider a version which will add more features to make it more of a useful game.

The Bullet Time sound effects are from Max Payne all of the rest were created by me.

 
Requirements
  • DirectX 8.0 or greater
  • 800x600, 16-bit colour display
  • Probably a 8MB graphics card (or better, it's only been tested on 32MB cards)
 
Features
  • Uses 3D hardware for accelleration & special effects
  • Sound effects (stored as mp3's) played using FMOD
  • Full source code (requires fmod to re-compile)
 
Controls
ESCAPE - Quit
Left/Right Arrow keys - Move Left/Right
Spacebar - Fire
Enter - Enter Bullet Time (press again to leave)

When you clear a level, a new one appears and that continues until you get bored and quit.
 
Download
 
Mods